Maximizing Volume In A Song
Have you ever wondered why volume of music on your cds sounds roughly about the same? Certain types of songs sounds slightly louder? This is because most albums are professionally mastered to achieve maximum volume and punch for airplay. Recently I've been trying to use my Studio One to master my remix of a song written by my bandmate. Still learning but seem to have small success at it. Here are the "before and after" samples of the track.
Before: http://cl.ly/1dNS
After: http://cl.ly/1dYt
Here's some things that I learnt.
1) Have a reference track
Take 1 or 2 songs that you like as reference materials. Watch out for tone and volume of individual instruments.
2) Pan thy instruments
Audio has got spatial components - stereo and frequency. If all instruments are centered in the stereo spectrum then everything gets muddled. Sorta like everybody queueing up in one straight line. Can't see all of 'em yeah? Spread them out over left/right space and they can all shine together.
3) Find the frequency hoggers
I'm using a multiband equalizer to analyze frequency spectrum. Instruments played at a certain octave will use certain frequency range. If there're a few instruments using the same range then you might have to sacrifice volume of some/all of them. Maybe it's better to change the octave of one instrument?
4) Use limiters to overcome clipping
If you look at the waveform of a song, they'll be spikes even after attempting to balance everything out. Good idea to use a limiter which will "push down" the spikes to unity (0 db).
5) Tone & feel of instruments gets excited with volume
Surprisingly without touching the EQ of the individual instruments, balancing the volume of individual instruments brought out the tone of those which has previously been overshadowed by a hogging instrument. Check out how the guitars and drums sound before where the bass was hogging the spectrums. Then feel the difference after the bass has been toned down and volumes leveled!
Before: http://cl.ly/1dNS
After: http://cl.ly/1dYt
Here's some things that I learnt.
1) Have a reference track
Take 1 or 2 songs that you like as reference materials. Watch out for tone and volume of individual instruments.
2) Pan thy instruments
Audio has got spatial components - stereo and frequency. If all instruments are centered in the stereo spectrum then everything gets muddled. Sorta like everybody queueing up in one straight line. Can't see all of 'em yeah? Spread them out over left/right space and they can all shine together.
3) Find the frequency hoggers
I'm using a multiband equalizer to analyze frequency spectrum. Instruments played at a certain octave will use certain frequency range. If there're a few instruments using the same range then you might have to sacrifice volume of some/all of them. Maybe it's better to change the octave of one instrument?
4) Use limiters to overcome clipping
If you look at the waveform of a song, they'll be spikes even after attempting to balance everything out. Good idea to use a limiter which will "push down" the spikes to unity (0 db).
5) Tone & feel of instruments gets excited with volume
Surprisingly without touching the EQ of the individual instruments, balancing the volume of individual instruments brought out the tone of those which has previously been overshadowed by a hogging instrument. Check out how the guitars and drums sound before where the bass was hogging the spectrums. Then feel the difference after the bass has been toned down and volumes leveled!
Labels: mastering, nakedmusicproduction
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